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Better Game Characters By Design: A Psychological Approach (The Morgan Kaufmann Series In Interactiv

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a model for emotional contagion in game characters. F () Challenges for pervasive mobile game design: Examining players' emotional responses. Accessed 4 April Isbister K () Better game characters by design: a psychological approach (the Morgan Kaufmann series in interactive 3d technology). Elliott C, Brzezinski J () Autonomous agents as synthetic characters. Ermi L, Mäyrä F () Challenges for pervasive mobile game design: Examining players' emotional Isbister K () Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology). THE MORGAN KAUFMANN SERIES IN INTERACTIVE 3D TECHNOLOGY Series Editor: Approach to Real-Time Computer Graphics David H. Eberly Better Game Characters by Design: Pharr and Humphreys A Psychological Approach.

The Morgan Kaufmann Series in Multimedia Information and Systems: Better Game Characters by Design: A Psychological Approach [The Morgan Kaufmann . character design and interaction are not widely understood in the game. 4 Sep The Morgan Kaufmann Series in Interactive 3D Technology. Series Editor: David H. Eberly, Geometric Tools, Inc. The game industry is a. Better Game. Better game characters by design: a psychological approach Series: The Morgan Kaufmann series in interactive 3D technology; Bibliography: Includes.